Tuesday, December 1, 2009

Day 2: Meet the Producers

Editors note: It's now 11:56 p.m., on the night before this post goes up on tumblr and I realized something funny - I almost forgot to write up tomorrow's this entry. So far, getting by on this little month of blogging just means staying ahead.

Another Editors note: You're reading a cross-post from a separate tumblr blog I started over the summer. I'm just trying to keep the two intertwined for now because this blog started in NYC and I have trouble just moving on.

I had an opportunity to attend the New Producers Orientation event hosted at a local Public Access television station (channel 29 on your local SF Comcast or Astound). The building was called SF Commons, but the stuff we heard at the start of the presentation seemed awfully grim.

It turns out the core funding that helped maintain and run the staff of 11 at SF Commons, and helped keep the resource open to the local community, was gutted this past year. My figures might be off because I can barely find the energy to reach over and check my reporters notebook (something I carry everyday since a journalism class I took almost two years ago), but a figure of close to 900,000 was used to keep the site open was cut. It resulted in a staff of 11 people getting downsized to a paltry three.

Clearly, this wasn't the way I pictured something titled a new producers orientation to be.

After the sad stuff we moved on to future. The facility is being closed and the operation will be absorbed into another site because they can't afford the rent. The moving process starts on December 18th, and none of their regular classes or services will be restored until sometime mid-January (all tentative).

Still, the crew at SF commons then moved on to the nitty gritty. They outlined all the policies and procedures to sign up and grab a weekly or bi-monthly time slot. They answered any questions regarding equipment loans and required courses/knowledge. This was the only part of the evening that felt like business as usual. Things seemed to pick up and flow naturally, as if al the bad stuff at the start of the presentation vanished.

I don't regret going to this event tonight because two things simultaneously dawned on me. The first was that the non-profit public access/media scene is getting hit just as hard as the rest of the US right now, with plenty of people getting dragged into the unemployment line (and it sucks). The second is that for some of our video projects at Beacon to really shine, we have to push our way into using these spaces and equipment while their still available to the community. Through organizations like this we could use professional grade equipment and make something special that won't cost nearly as much as acquiring the stuff ourselves.

In the end, I walked out of there with a bunch of ideas and a lot of hope. Maybe that's all I ever needed in the first place.

Sunday, November 29, 2009

Free Writing: New Glasses, Grade-a-geddon, and the Big Choice

Writing


It's been a while since I used anything to actually write down what I'm thinking, which really sucks. It's like a zillion ideas go through my head from morning to night (unless I'm playing a game) and I never write any of them down. Some of things I think up are pretty interesting ideas for work, or some bizarre way to really make sense of projects I'm working on, or just weighty, personal stuff that needs to be decided and soon.


So in no particular order (other than the one at the top of this post), I'll run down what's on my mind right now (or at least recently).


One Vision


One Pair of Glasses


First, new glasses. That's right, guess what happened to the old ones? So, i should say a mistake led to this one. It all started last week when I accidentally fell asleep on my old glasses. I woke up and found them a mangled mess, completely unfit for wearing. Ever.


So that led to a surprisingly painless procedure at the local optometrist. I'd tell you his name, but i really can't remember it well. A co-worker convinced me to say no to an appointment at Lens Crafters, and yes to supporting locally owned businesses. I took him up on the offer only because I didn't want buying new glasses turning into buying new glasses (as in expensive and bothersome). Luckily, it seems to have worked out and I'm wearing a borrowed pair until the real ones come in on Wednesday.


Holiday Grade-a-geddon Returns



As with any teaching job, report card deadlines are far and away the worst shit to ever happen in life. Ever.


As un-eloquently put as that is, and it's pretty bad, I have to say its captures the essence of why grading sucks. I think students forget that teachers have just as much homework as their professors because, ethically speaking, you can't just wave a wand over the old grade book and PRESTO!, instant letter grades. it takes time, patience and some old fashioned hard work.


I guess this should be easier given its my fifth year teaching (and to some extent it is), but I despise the amount of time it takes to getting this task done. It's my one real complaint about the profession in general.


So, I spent Sunday grading, grading, and grading. And with all ths grading, I still managed to think up some ways to cut down other periods of downtime in my day just to get stuff done earlier than the night before.


Woefully, i think what bugs me most is that i still have to do this stuff after moving out here from NY. I don't hate my job, and I won't say anything to endanger it here because part of me still believes in this profession, but I would love to end this teaching career before its all I'll ever know.


Big Choices




Now that heading is a tad misleading, but I guess i have a choice to make as whether or not to visit back home this holiday. Okay, so its New York, right? It's big and beautiful and full of people I know and adore, but truthfully its also the same old stuff and, unfortunately, the same old drama.


I hate to sound cliche and its probably not something I will ever do on this blog again, but some shit stuff never changes. I can see that part of life is that adjustment, and I guess I get that part of it to an extent.


Oh, who am I kidding. I'll probably go just to see the amazing people I know there. It'll be great to have fun and relax, but only for a week. Last year I did two weeks and almost went nuts!


BTW




Thanksgiving was awesome! I had a great time with new friends, and I had an opportunity to see what an impact my choices have on people. If that sounds strange then the moment it happens, it is.


I'm grateful for great SF peeps and good Spanish food.

Wednesday, October 21, 2009

Bealtes Abbey Road DLC Impressions


The Abbey Road downloadable album for The Beatles Rock Band hits PSN, XBL and the Wii Marketplace today, and may contain some of the priciest music content yet made.

Still, for true Beatles fans who have some coin to spare, its also some of the best music from the fab four's catalogue, culminating in a full on 16-minute rendition of the Abbey Road medley - a collection of shorter b-side songs included in the album. The medley includes: “You Never Give Me Your Money,” “Sun King,” “Mean Mr. Mustard,” “Polythene Pam,” “She Came in Through the Bathroom Window,” “Golden Slumbers,” “Carry That Weight,” “The End” and "Her Majesty."

The songs included as part of the Abbey Road medley are also playable in 1-to-3 song groups depending on how they were recorded. The playable song bundles are as follows:

"You Never Give Me Your Money”
“Sun King”/ “Mean Mr. Mustard”
“Polythene Pam”/ “She Came in Through the Bathroom Window”
“Golden Slumbers”/ “Carry That Weight”/ “The End”*
“Her Majesty”

Consider these playable song packs as a great midterm, with the full 16-minute medley representing a stirring final exam. Also available as part of this playable DLC album are the following singles: “Maxwell's Silver Hammer,” “Oh! Darling,” and “Because.” These three are the only songs that can be purchased separately, so if you want the full medley or the ability to play the smaller song packs, be prepared to pay the full asking price of $16.99 or 1360 Microsoft Points. The singles mentioned above are $1.99 or 160 Microsoft Points per track, respectively. Wii owners will pay $2.00 for the single tracks, and $3.50 for the multi-track sets mentioned above. Editor's Note: The Wii does not support the full album downloads, so its the only place where Abbey Road will be available in parts.

If you're keeping count, remember that the retail version of Beatles Rock Band shipped with six songs from the original Abbey Road album, reminding us all of the high price tag involved in licensing the Beatles music for this game. Alternatively, consider the Queen 10 Pack that was also released for Rock Band/Rock Band 2 on the same day as this album. It costs $15.99 or 1280 Microsoft Points for ten full length songs.



The psychedelic visual styling used for the Abbey Road DLC album is beautiful. As a representation of the Beatles music it a strong visual package, yet none of the dreamscapes in this DLC feel as creative or timeless as the stuff included on the Sgt. Pepper's songs included in Beatles Rock Band (truthfully, one of the bands' most inspired albums). Ironically, Peppers is the next downloadable album set to grace the Beatles Rock Band Music Store, so we'll be eagerly anticipating its' arrival next month.

Remember folks, any Beatles Rock Band DLC is exclusive to Beatles Rock Band, and only functions as part of the games walled garden. None of these songs can be played in Rock Band or Rock Band 2.

Sunday, August 30, 2009

A Weekend Visit to the Curious Village

There are many mysteries to solve in the curious village

I've owned "Professor Layton and the Curious Village," a point and puzzle-filled adventure for Nintendo DS, for well over a year. In preparation for the sequel, I finally decided to come back and finish what I started after a sizable hiatus.

Sadly, things this happens to gamers a lot. We start a game. We get excited for the game. And then we trail off, our attention yanked in another direction by something else. Sometimes it's life that pulls us away from the games we crave to play, or often times it's another game (or even a bad game - but who buys those and is genuinely surprised). This is all part of a strange cycle that even the most devout and dedicated gamers can fall into, and it's gems like "Curious Village" that suffer.

I didn't stop playing Professor Layton's first adventure released in America (Japan already has three, I think) because it was boring. Absolutely not. In Layton's case, the opposite is true; I couldn't put it down because of how polished it all was. The puzzles, the presentation, the mystery are all well conceived and executed. And the addictive nature of solving puzzles completely reeled me in. The story seemed childish (as in Saturday morning cartoon) in tone, but it's a much deeper experience than I first thought.

The bigger reason why Layton got the boot from the game slot of my DS was... because another game came out that I wanted to play as well.

I dropped Layton for "The World Ends With You," another handheld gem from 2008 that held my interest for a few months before I moved on to something else.

It's so schizophrenic isn't it? Move from game to game and never finish what you started, never experience the ending or full charm of a game. In some ways never discovering the conclusion is like nibbling a corner of a fresh bag of Doritos and then promptly closing the bag, then putting it away.

Well, I'm done with this buy, try, and then shelve routine. It's absurd, and the wrong way to really do anything. This weekend I started by resuming my file in the "Curious Village" and I was done by Sunday afternoon. The game was amazing, and seeing (and guessing) how it all came together was a blast.

It felt so good to finish a game for change, and it's inspired me to on to more. I'll finally restart and conquer "The World Ends With You," I'll restart my adventure in Hyrule and then save it in "The Legend of Zelda: Twilight Princess," and I'll find some other great games I tossed aside over the past two to five years.

Maybe I'm making my New Year's Resolution too early, but I'll try my best to finish everything I start from this moment on.

Tuesday, August 18, 2009

Podcastin' It Up!

Not pictured: Matt Chandronait

Okay, it's a lame title for a post, but hopefully the content herein is not so lame. I got lucky (hooray) and was invited back on Rebel FM for Game Club, a podcast dedicated to playing an already released game as a community and discussing its' highs and lows with the each other and the fine folks who visit eat-sleep-game.com. I still remeber the last time I was on; I got to see off my good friend Sterling McGarvey.

It was such a priviledge to be a part of the discussion with such a great group of guys, epecially considering the game they picked for this Game Club - "Heavenly Sword" for the PS3 .

Nariko, the ill-fated wielder of the Hevenly Sword

See, the thing is Heavenly Sword was a game I had zero interest in. As in at all. It was the subject of many arguments between a good friend and I back in then. I wasn't convinced it would deliver the cinematic goods that both Sony and Ninja Theory said it would. I could have been wrong, but at $60 in a crammed holiday release period? I couldn't justify it.

I felt the need to choose between it and "Uncharted: Drake's Fortune", a game I was much more interested in. I chose to believe in Naughty Dog's game instead.

I should make clear that I love action games. "God of War" and "The Mark of Kri" were two of my favorite games from the last console generation, and the final decision regarding a purchase between the two basically boiled down to gut reaction.

In the end, my gut chose Uncharted and I have no regrets.

Feel free to check out this week's episode and see what we thought of Heavenly Sword. And if you have feedback, leave a comment at their club site located here.

Image Courtesy of: johnsof.nl

Saturday, August 8, 2009

Two Days Off, A DSi, and a Whole Lot of Clean Up

It's been a very relaxing few days since the end of the Beacon summer session, and I've made it a priority to take advantage of the downtime, finally enjoying my vacation. Then again, vacation is a pretty relative term here coonsidering the amount of leisurly stuff I did while I was "working". The Beacon Summer Program went to the movies, visited the Academy of Science, walked the Santa Cruz Beach Boardwalk, and went on a pretty kick ass camping trip.

In fact, I really can't follow up that kind of experience with much of anything so far. The last few days have been alright but today was especially boring (filled with dastardly chores; the kind that haven't been done in weeks).

Not the Best Buy we went to, but a Best Buy nonethelessStill, I'll admit that the downtime was needed. No one likes to work year round, least of all me. Thursday we had an impromptu reunion of volunteer Beacon Staff at the Best Buy over on Harrison. A bunch of the cool kids (ATF!) invited me to go with them as they eagerly scouted the electronics giant for a worthwhile item to spend their prized $100 gift cards.

And I walked into Best Buy with my a mission of my own - to not buy a Nintendo DSi. And I failed miserably.

So, why wouldn't I want a Nintendo DSi, you ask? This is especially puzzling if you actually know me in real life, and know what a champion for the games industry I tend to be. The truth is, I wasn't interested in any of the little things: the smoother matte finish on the device, the smarter menu design, the bigger screens, and the (low quality) cameras were all wasted on me.

Nintendo DSi

Instead, the purchase of my DSi came down to the potential of Nintendo's downloadable games. Say what you like about the format, but downloadable games are the future of the industry. Yes, they're smaller budget, and these games are no where as visually polished as currnet gen console stuff, but the focus in developing downloadable games tends to shift to just being fun and entertaining.

I did take pictures with the camera though, and there is something oddly fun to be said about manipulating photos on the device. I'd proabably have to pay to do this on my iPhone 3G, or try a series of different apps before settling on the right one.

What will I do with my DS lite?

So the greater question is, what will I do with my DS Lite? It still has a GBA slot for the old school great games of Gameboy's past. Someone I know even mentioned getting an R4 for it, but I haven't decided if I really want to take that route yet.

Besides becoming the proud owner of a DSi, nothing else really happened on my vacation so far besides a lot of cleaning. Oh, and I started re-playing a Japanese RPG called "The World Ends With You" on my new DSi; that and a downloadable Brain Age Math game have been keeping me pretty busy.

I can only hope the rest of my vacation turns out to be more interesting.

Sunday, August 2, 2009

Splosion Saturday

Splosion Man, Splosion Man, Splodes Like No Other Splosion Can

In case you haven't read it on other tumblr blogs's, the OMIE Beacon Summer Program (a.k.a. the people that I worked for) took it's staff and students on a camping trip over in Livermore, CA. Those adventures can be read right here, here, here, and here. I had a great time despite my clashes with the ATF, but you can read about what happened somewhere else (and you really should).

The only unfortunate thing from the trip was the apparent pandemic I brought back with me ( I suspect it came from the shitty pool lake). So, I've spent the past three days pretty much as sick as, well .... just really frigging sick. And since in my book sick comes under the heading bed rest, and luckily the bed is right next to some game systems, I spent the majority of Saturday catching up with video games.

The first game I tried I'd heard about a few weeks ago, called "Splosion Man."

Splodin' Like No Other Brother

In Spolsion Man, you play the role of the title character trying to escape the platforms and pitfalls of a twisted laboratory. As the name suggests, you only have one major ability - to explode. Sploding is the only way to jump, and the Splosion Man can jump up to three times before he needs to hit the ground again and recharge.

I think the thing that surprised me the most about "Splosion Man" was the consistent level of humor found in this game. Spolsion Man, himself, is a very animated character. He runs through the hallways of the lab swinging his arms like a plane and making noises, quoting the occasional Arnold film as he goes. Every once in a while you'll hear something like, "get to the chopper," "No way, Jose," or some other famous movie one-liner. And in the end, making Splosion Man such a fanboy is a brilliant way to add character depth to a platformer - even in the light hearted tone of this game.

As cool as the "Splosion Man" concept is, it's not a game for everyone. This is a really difficult game. It's so mind numbingly tough at times that you'll frequently question if some of the move combinations needed to escape a particular section are even possible. More challenging is the fact that most of the game revoles around a trial-and-error style of game, making deadly mistakes feel more like user error than anything else. As negative as this all might sound, I never really got stuck in the same space for very long. Most of the time, it just came down to being observant and hitting the jumps as best as possible.

Well, I've gone on long enough and now it's Sunday morning and I'm still sick (hooray). So, besides getting some much needed breakfast, I'll probably be home again playing more games again. Sigh.