Showing posts with label Geomety Wars 2. Show all posts
Showing posts with label Geomety Wars 2. Show all posts

Saturday, August 9, 2008

Game Diary - August 9, 2008


Shamefully, I haven't had a single entry in this game diary for weeks. And that isn't due to a lack of playing games. I've just been a little too burned out to write about them. I'd try and play catch up, but there really isn't a point to focusing on the games I've played in the past few weeks. Instead, I'll just focus on today.

So downloadable games have my undivided attention thin month. And I'm totally fine with that considering the quality level. Last week, mentioned how infuriating it was for me to play Geometry Wars 2. But instead of seeking out anger management classes, I just took some time off and played it today for the first time since. Kyle Orland, of Joystiq, is still beating the crap out of my scores, but I'll live. And I even came close to topping him today, twice.

The mode that did manage to mess with my blood pressure wa Pacisfism - the mode that everybody is talking about these days where your object to avoid the blue diamond-shaped enemies, and fly through gates that will blow them up when they get close.

While listening to an awesome 1UP Yours, I reached my new best of 35,000,000. Kyle's 44,000,000 is just within reach, an he's my only target since no one on my Xbox friends list has bought the game yet.

"Braid" is only other game keeping me busy, and it's worthy of incredible praise. This is truly a magnificent experience that draws from every traditional platformer I've played since my Super Mario Bros. days on the NES. The water colored art, the thematic play mechanics of each level, and the carefully crafted puzzles have helped me to really appreciate smart game design.

I finished it today, collecting all the puzzle pieces (and I feel quite sheepish that I had to cheat to get one of them). I don't know what I think of the ending yet, it was... not something I understand right now (it's 5 am on a Saturday) so I'll have to dissect it in my head tomorrow when I can be more coherent.

Next week: Signing up for a second semester at Bullworth Academy for Bully: Scholarship Edition.

Monday, August 4, 2008

Quick Ramblings


I've been playing catch up with a lot of things right now, so I've got a slew of things to talk about.

iPhone games aren't living up to the quality that I hoped they would. For better or worse, more and more clone games are finding their way to the device (Like thirty versions of Sudoku); and it's makes me worry every time I browse the App Store. However not all is lost, I have been playing Aurora Feint thanks to media guru (and veteran) John Davison's recommendation on his twitter feed.

I believe John is an incredible resource for quality assessment in video games, and I trust his opinion completely. He's the founder of Whattheylike, and Whattheyplay.com - a parent's resource on gaming and online entertainment for kids.

Aurora Feint plays a lot like Panel De Pon (a.k.a. "Planet Puzzle League"). It reminds me of what "Puzzle Quest" did for traditional puzzle games like Bejeweled. The adventure aesthetic is part of the leveling system that the developers added to the already familiar gameplay (especially if you liked PPL as much as I did).

I've also got "Critter Crunch" and the abysmal "Super Moneky Ball" on my iPhone right now. Instead of being a breakout success, the mechanics Monkey ball dropped the ball big time. But it's probably not that bad for Sega. This was the number one downloaded app for weeks after the App Store launch, and at $9.99 a pop it must have made them money. I just hope they put it to use and develop better games for the platform. My crystal ball bets we'll see a Sonic game (with iPhone wankery) soon*.

I guess it just seems inevitable.

Geometry Wars 2



I liked the first "Geometry Wars" enough to purchase "Geometry Wars Galaxies" on the Nintendo DS. After all, this was the first title to really push Xbox Live Arcade on the Xbox 360, when it launched back in the Fall of 2005.

So after all the praise on this weeks 1UP Show, and 1UP Yours, I knew it was only a matter of time before I jumped into "Geometry Wars 2". And although I'm glad I did, I'm not better for it.

Now, I should preface that I'm never easily angered by a game. I always keep my cool and just retry a level, whenever I fail. I don't throw controllers or smash stuff; That's just uncool.

I say this because "Geometry Wars 2" is bringing the opposite out of me. Now I get mad.

Maybe it's a combination of age and bad luck, but GW2 is really bringing out my bad side. The leaderboards make me uber competitive, the difficulty makes me easily agitated, and despite loving the sequel, I find myself frustrated before I hit continue.

*P.S. Sorry, I really don't have a crystal ball.