The fact that Grin, the developers of the next-gen "Bionic Commando" and "BC Rearmed", came along and changed everything I thought remakes could be needs to be noted. BCR was a treat on so many different levels. The graphics were stylized in a manner that still homages the original work of the 2-D game, and the music, composed by Simon Viklund, is a work of genius that modernizes classic 8-bit music in astounding ways. Rather than sit on their laurels, the development team at Grin added new bosses that all required skilled use with the bionic arm, and replaced the only real flaw of the original game. Extra modes like co-op, versus, and 50 + challenge rooms added to the overall value, and were solid inclusions for the game's solid swing-or-die framework.
A game that focuses on a grapple and swing mechanic certainly doesn't seem modern by today's standard, but the job done here by this studio is truly remarkable, and I can only hope that more "remakes" are treated the same with as much reverence to the source material. If you're looking for a downloadable treat from 2008, look no further than Bionic Commando Rearmed to enjoy vintage play mechanics spruced up to today's modern standards.