Showing posts with label Bionic Commando: Rearmed. Show all posts
Showing posts with label Bionic Commando: Rearmed. Show all posts

Monday, January 5, 2009

My Top 8 of 2008: #2 Bionic Commando Rearmed

The idea of remakes has always had a negative effect on me. I mean, really, why bother recreating something that was good 10 or 20 years ago when more effort could be spent on making something new and, perhaps, more interesting. At least, that what I used to think as soon as my eyes finished rolling at the sound of the word "remakes". I guess it just always felt like cheating to me. A game idea that was good 20 years ago might not be so good today, and increased visual fidelity means other parts of the game need proper retuning and correction.




The fact that Grin, the developers of the next-gen "Bionic Commando" and "BC Rearmed", came along and changed everything I thought remakes could be needs to be noted. BCR was a treat on so many different levels. The graphics were stylized in a manner that still homages the original work of the 2-D game, and the music, composed by Simon Viklund, is a work of genius that modernizes classic 8-bit music in astounding ways. Rather than sit on their laurels, the development team at Grin added new bosses that all required skilled use with the bionic arm, and replaced the only real flaw of the original game. Extra modes like co-op, versus, and 50 + challenge rooms added to the overall value, and were solid inclusions for the game's solid swing-or-die framework.



A game that focuses on a grapple and swing mechanic certainly doesn't seem modern by today's standard, but the job done here by this studio is truly remarkable, and I can only hope that more "remakes" are treated the same with as much reverence to the source material. If you're looking for a downloadable treat from 2008, look no further than Bionic Commando Rearmed to enjoy vintage play mechanics spruced up to today's modern standards.

Saturday, August 9, 2008

The Summer Crop of Downloadable Games


In gaming circles, August is typically known for only one release, John Madden Football two-thuosand-and-whatever. Naturally the great gridiron simulator returns both new and improved, but this is usually the only big release we see in August, as the summer months come to an inevitable close and the rush of quality holiday titles begin to storm into the release calendar year.

Last year was more of the same, Madden was on the way. But one thing was different. 2K Boston (or Marin, whatever) and Take Two released Bioshock, a game that rocked the emotional storytelling boat like no other in the genre (or about as well as System Shock II did years prior). Wave of enthusiasm and praise swept across our industry, as more and more people the unprecedented depth of BioShock.

Both Madden and BioShock were the prelude of the incredible lineup that was released in the fall of 2007. That year will stand out as a remarkable year that included a list of marquee games including: The Orange Box, Halo 3, Super Mario Galaxy, Uncharted, and more.

But fast forward to August of 2008, and there is a much different picture in place. The release calendar for August might be missing a game as rich as BioShock, but there are a plethora of quality downladble games - a much different picture indeed from 2008's usual fare.

This month the downloadable games just keep coming, each presenting another unique take on the concept of smaller focused games with lighter financial risk. "Braid", "Bionic Commando: Rearmed", "Castle Crashers", "PixelJunk Eden", and "Geometry Wars 2" (along with Siren: Blood Curse) represent a new growing market in the game publishing buisness - the self-published downloadable games sector of the video game business. These are the projects that might not survive as a retail disc, or would become dismissed or bloated and unoriginal by the traditional standard of retail packaged games. They are lighter on content, but more focused entertainment experiences. They deserve your attention and your dollars because of their unique nature.

This year, you won't find a smarter platformer than "Braid", or a more soothing graphcal aesthetic than "PixelJunk Eden".

Ladies and Gentlemen, digitally distributed games are here, and their quality stock is only getting better.